Masters of doom .pdf download
Then we moved on into the in-fighting and the clashes of personality. I was okay with that too. But when they got to the point where they split off and were no longer able to work together big shocker for such big personalities , I kinda lost interest. I finished it, but often found myself daydreaming instead of listening.
But, I will put that squarely on my own shoulders. I found myself psychoanalyzing these guys and trying to put them back together the way they were when they first started. I rooted for the lone programmer whose brilliance behind the keyboard drove the success. I liked this book. It was a fun primer for the uninitiated like me in the story behind the rise, descent, and ultimate destruction of id! With the break-neck pace that the gaming industry moves, it's amazing that anyone has had the clarity of vision to step back and document the history of this new form of entertainment.
In Masters of Doom, Kushner does just that by detailing the careers of two of gaming's earliest superstars, John Carmack and John Romero. The fact that this book even exists is a testament to Kushner's foresight, and the quality of its presentation leaves nothing to be desired. There's something fascinating about a creative duo, something magical about the dynamic it creates. Kushner positions the two John's, Romero and Carmack, as that sort of pairing, reminiscent of Jobs and Wozniak of Apple fame.
But where Jobs and Woz were the design and engineering halves of the computer revolution, Romero and Carmack were those halves of the PC gaming revolution. Kushner takes what could have been a rather boring history of id software and turns it into a real narrative. He shows Romero and Carmack as yin and yang, two parts of a whole. But he also shows them as headstrong individuals who just don't see enough of themselves in their partner.
Ultimately, we see the two split ways and compete, seemingly never to achieve the greatness alone that they had together. Along the way there are many recurring themes and characters, all of which Kushner takes great care to point out to the reader. It's worth noting how tight of a time frame this book exists in. Masters of Doom was published in Doom came out in , and Daikatana the development of which is a focus of the latter half of the book was released in As for the narration, Wil Wheaton is, as always, a fantastic reader for anything and everything geek related.
His delivery here is pitch perfect, and it really brings the story to life. The only thing I might have wanted was a more recent afterword. I believe the one presented in the book is from the softcover reprinting. Considering the audiobook was recorded in , and both Carmack and Romero have continued to work in the industry during that time, an extra chapter to bring the book back up to date would have been appreciated. That's a lot to ask from an audio release, however, and I can hardly fault the publishers for merely doing a "great" job with this book, rather than going way above and beyond.
If you care about gaming, and you enjoy a good biography, Masters of Doom is tough to beat. After finishing 'Ready Player One' also read by Wil Wheaton I was on a bit of a downer thinking that I would not find a book as amazing as that and everything else would fail in comparison. I was wrong. Hello 'Masters of Doom'! With Quake and Quake II being a massive part of my life not only selling it as my job at the time but also playing Death Match with my Team Fortress clan until the wee small hours of the morning this book brought back so many great memories as well as delivering such a great insight to how ID came into being and end up making legendary ground breaking games.
The two John's, Carmack and Romero, are great characters and their story really comes alive with a Wil Wheaton's narration. I love the little call out to female gamers like myself as well and shows that this book covers everything in ID's history. If you grew up with video games in the 80s and 90s then I would highly recommend listening to 'Masters of Doom'.
Now that I've finished it I am now back on a downer again until I find my next awesome listen but at least now I'm inspired to dig out my Q2 cd to keep me busy until then as well as day dreaming that the next time I move there will be a Pacman cabinet in the back of the truck that no one wants.
Will Wheaton adds some dramatic flair to his reading, giving every character a unique voice. Clearly he had a great deal of enthusiasm for the story while narrating, and it really shows. What did you like best about this story?
A more well rounded sense of character, largely thanks to Will's voices one for each character and the fervour he brings to his narration. When the two John's first experiment with the prototype of the Wolfenstein engine, you get a real sense of Romero's excitement about the design potential of such an engine and Carmack's lust to develop the technology even further.
Superb book, even for those unfamiliar with the gaming scene of the 90s. Will Wheaton brings his all to bring this book to life. I never usually buy books about people's lives, I tend to find them over the top and overly glorifying of the person.
The fact is though nothing could over glorify the story of ID software, these guys made the gaming industry we have today and whenever they make something it tends to change the entire industry. So I bought the book, what I found was an inspiring tale of a group of rebels that beat empires. These guys all had bad childhoods yet managed to make themselves successes but that's when the real drama begins.
The narrator is good and you can tell he put his heart into reading this, very energetic voice perfect for this book. I recommend this audiobook to anyone it's a great listen, I've listened to many different types of book and this is by far one of my favourites. Once I started listening, I dropped everything else.
It was compelling, largely due to the fact that I was reliving my early childhood experiences with the id games. The ending was lack luster but what was to be expected?
I would like some additional chapters for the intervening years that have passed since. This is the perfect, accessible and entertaining narrative that's perfect for those who don't know much about the games business.
If you're wanting to get into games development and need inspiration, or want to educate someone else on it without giving them boring articles, this is perfect. I want a movie from this goddam book so more people understand how crazy and un-defined the business is. Wil Wheaton does a perfect impression of John Carmack btw. For anyone of a certain age that saw the rise of PC gaming this is an incredible listen.
It bought back all the memories of the era and I was back in front of the PC eating pizza and destroying demons within days of listening.
Perfect amount of story, background, tech talk and humour. Extremely well narrated to. I was too young to be aware of the circumstances around Doom and Id software in the mid 90s, but old enough for the game to have a massive impact on me. This is the whole story behind John Romero and John Carmack, growing up, getting into programming, the ballistic rise to success with Commander Keen, Wolfenstein, Doom, then the arguments, failed projects and eventual downfall of the partnership.
It goes into enough tech detail behind Carmack's programming genius and the 3D graphics breakthroughs of the time enough to satisfy any coder, but isn't too heavy on it. A riveting book well read by Wil Wheaton, who you can tell loves the subject matter. I never knew what to expect from this book. This book was phenomenal, it helps that I am passionate about this subject.
Even had I not been the high's and lows of the two John's career is more than enough drama for anyone who love a good story. You find yourself at different points in the narrative loving and hating both John Romero and John Carmack, sometimes both emotions at once at the same point in the story.
As a narrative piece that explores the birth and death of a dynamic partnership, then eventually the acceptance that comes from the aftermath of that, The book really passes it's goal.
So yeah I couldn't recommend it more! What a great story! So well written by David Kushner and spoken by Will. Could not stop listening and got through it in a few days. Captures a untold subculture so well and the birth of gaming. For anyone with a love of computers and gaming.
If you are a game developer, or interested in the dev scene. I would highly recommend this book. As the title suggests, I was practically glued to my phone till 4 am, I have never been so motivated after listening to an audiobook before because afterward I just wanted to make something creative.
The author and narrator do a wonderful job of setting the scene and getting you engaged with the book. The stories you hear and that are told are fantastic and keep you wanting more. I will return to this book in the future. I highly recommend this book. Blasted through this as the book had incredible pacing and introduced interesting new elements or stories as it progressed.
I've listened to this book as much as I could. An epic story through the evolution of gaming and the first person shooter. Such a great read for any gamer, young or old! Loved all of it! Hope others experience it. Interesting material, well written, and above all as enjoyable as the games the story revolved around. A great story about 2 very talented men withij the video games industry. How they shaped it and yet they seemed destined to be driven apart eventually.
Add to Cart failed. Please try again later. Add to Wish List failed. Remove from wishlist failed. Adding to library failed. Please try again. Follow podcast failed. Unfollow podcast failed. Stream or download thousands of included titles. Masters of Doom By: David Kushner. Narrated by: Wil Wheaton. No default payment method selected. Add payment method. And they provoked a national controversy.
More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation.
Full bit and New bit Image Support: Work with absolute precision thanks to support for bit images in all channels and layers. Masters Of Doom. Fast Download speed and ads Free! Masters of Doom is probably the single best book for those outside the circle of avid gamers because it links the development of the game to so many other elements of American culture.
We learn how Romero and Carmack anticipated the technological developments that would. PDF download. Download 1 file. Hello, i am radiologist who completed Md radiodiagnosis and nuclear medicine in july from dalian medical university. I have experience of work in my field for 3 month in china and 5 months in india. Before joining for postgrdaduation i have worked as a duty doctor for 3 years in india with mci registration.
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